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| Marketing to Find Motivated Sellers - How We Model Investor Marketing |
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I am using the time I alloted today to work on the real estate investor marketing in the Learn To Be Rich on-line game to lay out a framework of the steps we need to follow to get this new feature implemented into the game. First, I will need to access the Php MyAdmin control panel and manually add in some of the sample types of marketing so that I begin to play with those with my test player in the game. My intention is to add 3 or so different ones like classified ads, bandit signs ...
I am using the time I alloted today to work on the real estate investor marketing in the Learn To Be Rich on-line game to lay out a framework of the steps we need to follow to get this new feature implemented into the game. First, I will need to access the Php MyAdmin control panel and manually add in some of the sample types of marketing so that I begin to play with those with my test player in the game. My intention is to add 3 or so different ones like classified ads, bandit signs and door to door flyers. Next, once I have those three in the database, I will need to add some code so that there is a chance each turn to learn that from our in-game Marketing Consultant. This includes adding the type of marketing to that players database table as something that is available. It also includes making sure that it shows up on the Real Estate tab as something you can work on. Once I have it in the players database table, I need to add the code for the player to be able to modify how much to spend each turn on that type of marketing. Next, I will need to write the code to determine the number of new houses that appear for you to look at based on the marketing you are spending money on. Once I have this basic system working, then I will go back and add more types of marketing and tweak the interface to get the right balance in the game. So, that is the plan right now to make the game have that new feature for modeling the marketing to find motivated sellers. |
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